Have a query about the Taiwan Excellence Gaming Cup 2022? Don't worry!
We have it all sorted for you!
The following rulebook is a guide document which is valid for all stages of the Tournament. Tournament Admins reserve the rights to make amendments to the rulebook with or without prior notice to the players. Tournament Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.
1.1 League Officials
The League officials can be contacted via email in - admin@tegamingcup.in
1.2 Grant of Rights
The Tournament Organizer or third parties as it may authorize from time to time will be entitled to capture and use audio recordings, video recordings, and photographs, from the Tournament (“Material”) and to use the participants name, image, voice, appearance, performance and biographical Material for any purpose (be it commercial, promotional or otherwise) in all media, forever.
In consideration of the participation of the players in this Tournament and the opportunity for them to win a prize, They will assign to the Tournament Organizer all rights in the Material to the broadest extent possible and shall execute all public or private instruments that might be requested for this purpose, as a condition to participate in the Promotion.
The Tournament Organizer will be enabled to use, broadcast, screen, display, reproduce and/or make available to the public the Material in any and all media, including but not limited to radio, television, cinemas, events, data carriers, and the worldwide web.
The Tournament Organizer will be entitled to make any alterations, intermissions, cuts, or other modifications in and to the Material and to use such altered Material without restrictions. Furthermore, the Tournament Organizer is allowed to transfer the granted rights to any third party. The participants should be aware of the fact that they won’t have the right to approve any of the Material. They should understand that they might not be named as a Participant in the tournament and do not expect to gain financially from their appearance in any Tournament-related Material.
If not stated otherwise, the Tournament Organizer allows the participants to use their own camera at the Tournament in order to record moving images and/or a series of still images/ shoot content (“Participant Content”). The use of such Participant Content is limited to private purposes meaning on their own website and their social media channels. They should understand that the Tournament Organizer holds the intellectual property and media rights in the Tournament and upon request, they will have to provide the Tournament Organizer access to the Participant Content. Any commercial use either by themselves or third parties is subject to the Tournament Organizer' prior consent.
The Participant hereby assigns and grants to the Organizer including its parents, subsidiaries, affiliates, and cooperation partners any and all rights, title, and interest in and to all entries and materials submitted to the Organizer in connection with any Tournament, including your voice, image, photograph, statements, biographical information, performances, name and likeness and including any user-generated content (collectively, “Entry Materials”) under current and future law to the broadest extent possible according to applicable law, FOR INDIA: moral rights are inalienable and thus cannot be waived by the Participant nor assigned. The conveyances and licenses in this section include in particular but are not limited to the following rights: the broadcasting right, the right of making available to the public (download/on-demand-rights), the film theater right (cinematic/exhibition right), the video rights, the right of distribution and copying, the right of alteration and dubbing, the right of promotion, the merchandising right, the publishing right and the stage drama, radio drama and audio/talking book rights. Furthermore, the Organizer acquires the right to make any alterations, intermissions, deletions, cuts, or other modifications in and to the Entry Materials and the exclusive right to exploit such altered versions in any matter. The Organizer and its parents, subsidiaries, affiliates, and cooperation partners shall be enabled to exploit the Entry Materials without any limitations and regardless of the medium via which the exploitation takes place. The Organizer is however not obliged to make use of these rights.
The Organizer is further irrevocably entitled to assign the rights entirely or in part to any third parties and to grant any sublicenses respectively rights of exploitation and/or exploitation permissions or to exercise the rights in its own name or through third parties.
The sole consideration for this comprehensive assignment and grant of rights shall be to get the chance to win a prize in the Tournament.
The Organizer including its affiliated companies and partners may be required to request you to enter into a separate license agreement permitting the Organizer to use entries and materials created by Participant and submitted to the Organizer for reasonable promotional, administrative, or other purposes beyond the reasonable expectation of the Participant.
Players may be requested to take part in promotional activity and the Organizer reserves the right to use the names and addresses of winners, their photographs, and audio and/or visual recordings of them in any promotional material.
1.3 Fair Play
The participants shall hereby confirm that the Personal Data they have entered in connection with the Tournament is accurate and up to date. When they enter the Personal Data of their team members, they thereby confirm that they have previously obtained their consent and that this consent has not been withdrawn.
They hereby should warrant and represent that they are personally performed and otherwise participated in the Tournament to meet the eligibility criteria set in these Terms associated with their entry or by their own creation of other materials such as user-generated content as specified in these Terms and that they have not used any prohibited aids, such as automatic robots, scripts, services or other forms of manipulation.
By entering in this Tournament, All participants warrant and represent that their entries are their own fully original creations, and their respective entries will not infringe or violate the rights of any third parties, including but not limited to copyrights, trademarks, and/or rights of publicity/privacy.
All the participants should confirm and are responsible that their entry does not :
Contain material that violates or infringes another’s rights, including but not limited to privacy, publicity or intellectual property rights ;
In case of an infringement of this Section 6, The participants shall defend and indemnify the Tournament Organizer against claims of infringement based on intellectual property rights.
1.4 Tournament Organizers’ Rights
To the extent permitted by law, and without affecting the statutory rights, if in the Tournament Organizers’ opinion the Tournament is compromised by any event beyond the Organizer's control (i.e. force majeure), the Tournament Organizer reserves all the right to modify, terminate, amend or extend the Tournament without responsibility and liability for any amount or kind of loss or damage that may result to the participants or any third party (whether direct or indirect).
At any time during the Tournament, the Tournament Organizer reserves the right in its sole discretion to disqualify and remove any Participants for any failure to observe these Terms (including but not limited to, because the Organizer believes the Participant engaged in cheating and in general for violations of the provisions set out in these Terms) or where applicable any other kind of illegal or inappropriate behavior. The tournament Organizer reserves the right to cross-check documents(residential, identity proof,address proof, etc) at any given point during the tournament for any team/player(s). Failure to provide will result in a disqualification from the tournament.
In the event that a winning Participant is disqualified, the prize/position will be forfeited and /or maybe awarded to an alternate winner.
1.5 Alcohol or other Psychoactive Drugs
To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment.
In order to participate in Taiwan Excellence Gaming Cup, you must meet the following requirements :
- All players must be 16 years of age or older.
- No Team or any Players can be part of more than one organization taking part in the Taiwan Excellence Gaming Cup 2022.
If you do not meet the requirements, you will be deemed ineligible.
In case a team which does not fulfill the requirements qualifies through this tournament, the team will lose the right to the qualifier and the next top qualified team will take their place.
2.1 Residency / Nationality
A Player’s home country is the country where his main place of residence is.
The tournament is open to all players / teams residing in India only.
2.2 Use of registered In-Game Accounts
After the registration, players are not allowed to change their In-Game Accounts.
Any mismatches between the registered and in-game data have to be cleared out with the tournament Admin team before the start of the tournament. Failure to follow this rule may result in a disqualification. All the teams need individual players with their individual In-Game Accounts.
2.3 Names, Symbols and Sponsors
Tournament Organizers reserve the right to forbid the use of unwanted names and / or symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission.
No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult /mature themes and products is allowed in connection to the Taiwan Excellence Gaming Cup.
2.4 Change of accounts
Players cannot change accounts / account names once they’ve started their participation in the tournament. Tournament Admins may in special cases decide to allow account / name changes. Tournament Organizers reserve all the rights to approve / reject these kinds of requests.
2.5 Deny of Participation
Tournament Organizers reserve the rights to deny the participation of any player for any reason and precaution.
Subject to local statutory law and except in the case of discretionary cancellation, delay, or postponement of the Tournament by the Tournament Organizer, hence in case of any cancellation, delay, or postponement of the Tournament for a reason outside the organizer's sphere of influence, be it force majeure (including COVID-19), government orders, or circumstance under which Organizer cannot with reasonable means guarantee Participants’ safety or health.
A Tournament may be canceled, delayed, postponed, or otherwise changed for any reason, including, without limitation, severe weather or other factors that threaten the safety of participants, staff, or volunteers. The government officials may mandate cancellation, delay, postponement, or change of nature or format of a Tournament or otherwise be at the discretion of the Tournament Organizer. The Organizer reserves the right to change the details of the Tournament, such as the date, start time, location, and /or amenities offered in connection with the Tournament.
4.1 Format
There are 3 stages in this tournament :
4.2 In-Game Qualifier
In-game Qualifiers where we will select daily players for the league stage.
No. of .Days - 16
No. of Participants qualifying daily - 1
4.3 Playoffs
Total number of players for Playoffs - 16
Bracket - Single Elimination Bo3
Mode - 16 players will be randomly seeded in a double elimination bracket . all matches will be b01.
Game Settings -
No. of overs - 2
The matches will be done on WCC3 App.
One player will invite the other in the match lobby via whatsapp chat or players will add everyone before the start of the Playoffs.
4.4 Grand Finals
Top 4 from Playoffs.
4 Players will play in Single Elimination for Best of 3 matches.
The Finals will be Best of 5 matches.
4.5.Game Settings
Game over - 2
Team - any
5.1 Match Procedure
The verified teams will receive an email a day prior to their matches with the brackets and schedule and information on their opponents along with the discord link.
The discord will be used to post match results and contact an admin for support.
Format – Single elimination b03 matches (All matches will be played b03) the veto structure for map is given below in section 5.1.3 and 5.1.4. The Winning team from Each Qualifier qualifies for Grand Finals.
For Grand Finals,
The winner of the 1st qualifier will get 1st seed.
The winner of the 2nd qualifier will get 2nd seed.
The winner of the 3rd qualifier will get 3rd seed.
The winner of the 4th qualifier will get 4th seed.
b.Grand Finals
The top 4 teams will battle in a Single Elimination Format to determine the Champion.
Seeding Procedure for Single elimination final’s matches-
Seed 1 vs Seed 4
Seed 2 vs Seed 3 (from the qualifiers)
5.1.1 Valorant Map Pool
The map pool includes the following maps:
5.1.2 Server Setup
Options
5.1.3 Best-of-Three Matches
Team on the top bans 1 map
Team on the bottom bans 1 map
Team on the top picks map 1
Team on the bottom picks side for map 1
Team on the bottom picks map 2
Team on the top picks side for map 2
Team on the bottom bans 1 map
Team on the top bans 1 map
The only remaining map will be played as map 3
Team on the top picks side for map 3
5.1.4 Best-of-Five Matches
Team A bans 1 map
Team B bans 1 map
Team A pick's map 1
Team B picks side for map 1
Team B picks map 2
Team A picks side for map 2
Team A picks map 3
Team B picks side for map 3
Team B picks map 4
Team A picks side for map 4
Only remaining map will be played as map 5
Team A picks side for map 5
Administrators reserve the right to restart the veto process for whatever reason if they seem necessary
5.2 Match Rules
5.2.1 Before the Match:
5.2.2 During the Match:
If one of the teams will not pick all the agents in the character selection screen and the game goes back to the lobby, the game has to be remade.
In the case that the game started before writing ready from both sides, the team which did not write ready has the right to call a remake before round 1 of the game starts. (before the countdown in the game of round 1 reaches 0).
If any of the players are not connected to the game before the counter reaches 0, the team can call a remake and the game has to be remade.
If the game started on the wrong map, the game has to be remade.
In order to do the remake, all the players have to leave the match. Start the next game as soon as possible. Both team captains will have to write ready again. If the team is not ready by 5 minutes after the remake, the team which is not ready will be disqualified. Game can be remade only once, the game has to be played in the way it started after the remake, even if the issues will occur. The situation can still be reported in the official discord channel.
If the team which is hosting the game does not remake. The Opposing team can report the situation to the Admins on the official Discord channel. The case will be reviewed and can result in disqualification of the team which did not do a remake.
2 tactical timeouts can be called per game, per team. Tactical timeouts last 60 seconds.
At any point during the match admins reserve the right to pause the match and ask for a video feed of the player If they found anything suspicious not complying with it can result in disqualification
5.2.3 After the Match:
(Round – Game: Team 1 13:7 Team 2)
Example: Round 256: Team X 13:7 Team Y)
On the game result screenshot, results above the scoreboard, all the players and information of the match on the right of the results have to be visible.
Example: HERE (make sure you do not remove names from the scoreboard)
5.3 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names which are limited to one (1) per Player.
5.4 Game Server Location
All games will take place on a game server situated in Mumbai
5.5 Information
Tournament matches must be played in Standard mode, with overtime if applicable. A match is completed when a winner is determined. All matches must be played out.
5.6 Match Start Time
A team will have an extra ten (10) minutes past the starting time to get the minimum four required users into the match lobby. The match must commence within ten (10) minutes of the match starting time. Failure to start a match within ten minutes of the designated time may result in consequences. Breaking this rule will result in a match overturn.
5.7 Minimum users / No Show / Forfeit
Tournament teams must have a minimum of four eligible users in the lobby at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty lobby).
Teams can use a registered substitute player (6th Player), before the lobby starts. Once the match is live and any player drops out of the server then there is no option to call a substitute player (6th Player) on the server. They have to continue with 4 players only (after the tech time is over for them)
5.8 Reschedules
Rescheduling of any match is not allowed in this tournament.
5.9 Smurfing
Smurfing is the use of a player who is not eligible or allowed to play a specific match (including a different user to play on a Riot account, to masquerade as a legitimate user).
5.10 Using Non Registered users
Teams cannot use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in a match overturn. Consecutive breaches of the rule may result in further punishments.
5.10 Global Chat
Teams can use global chat while dead or alive during a live match for constructive purposes (i.e. communicating to TE Gaming officials or other teams concerning an issue). Misuse of the global chat is not allowed. Team chat is allowed at any time for any reason. There is only one warning for the team that is mis-using it, after that admins have full rights to disqualify that team from the tournament.
5.11 Player Connections
Player connections are solely the responsibility of the individual.
Once a match has gone live, should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth
player has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum number of users back in (see rule no. 5.12 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users
Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.
5.12. Pauses
5.12.1. Changing Riot ID
Changing Riot ID is not allowed at any point after the registration.
5.12.2. Users Leaving Early
All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.
If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodge the dispute afterwards.
Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.
5.13. Home Country/Region
A Player’s home country is the country where his main place of residence is. The tournament is open for players resident and residing in India Only.
5.14. Role of Referees
5.14.1. Head Referee.
The “Head Referee” is a Tournament Official who is responsible for the judgments on every Match-related issue, question and situation which occurs before, during, and immediately following Match play. Their oversight includes, but is not limited to:
5.14.2. Referee Responsibilities.
“Referees” are Tournament Officials who work on behalf of the Tournament Operator and are subject to the direction, review and oversight of the Head Referee. Referees are responsible for:
5.14.3. Finality of Judgment.
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the event, and penalties for misconduct, lie solely with the Head Referee, the decisions of which are final. Head Referee decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.0
5.15 Competitive Patches
Matches will be played on the patch version designated by the Tournament Officials. 5.15.1. New Agents
New Agents will be automatically restricted for two weeks from their release on the Competitive queue. Example: Agent A was released on January 5, so Agent A will become eligible to be used in all Matches on January 19.
5.15.2. New Maps
New Maps will be automatically restricted for four weeks from their release on live queue. Example: Map A was released on January 5, so Map A will become eligible to be used in all Matches on February 5.
5.15.3. Additional Restrictions
Additional Restrictions (e.g. disabling certain weapons) may be added by Riot representatives at any time before or during a match, if there are known bugs with any items, Agents, skins, or abilities.
5.15.4. Pre-Match Obligations.
Players will be informed of any pre-Match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters.
5.16. Controlled Match Start.
In the event of an error in Match start or a decision by Tournament Officials to separate the pick/ban process from Match start, a Tournament Official may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.
5.17. Restrictions on Gameplay Elements.
Restrictions may be added at any time before or during a Match, if there are known or suspected bugs with any Agents, skins or maps, or for any other reason as determined at the discretion of Tournament Officials.
5.18. Substitutions during Tournament Play.
For Matches involving more than one Map (i.e., a best-of-three or best-of-five Match), a Team may replace their then-current Starters with Substitutes in between Maps, provided that the Team informs the opposing Team and receives approval from the Referees of such substitution no later than five minutes after the conclusion of the previous game.
5.19. Results of Forfeiture.
Matches won by forfeit will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for best-of-1 Matches, 2-0 for best-of-three Matches, 3-0 for best-of-five Matches). No other statistics will be recorded for forfeited Matches.
5.20. Round Restore
If a match is interrupted for reasons beyond the control of the participants, the tournament administration will restore the round using the valorant’s round rollback feature, but in some scenarios may decide to replay the round or even a whole match.
If the issue takes place before any damage has occurred, any significant gameplay has occurred and the opponent or referee has been immediately notified, the round will be restored.
If the issue takes place during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has dropped but others remain), then the round will not be replayed or restored. The round will continue to be played and will count. Special exceptions can be made if the damage dealt was ruled insignificant e.g. accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team that was affected by the crash.
Round restore is only applicable in broadcast matches when the tournament administration is hosting the lobby.
The matches will not be stopped and/or rounds will not be restored or replayed in cases where it is clearly a participant’s fault (e.g. mis-buying a weapon).
HOW TO PLAY.
Pokémon UNITE is a 5-on-5 strategic team battle game. Teams are a roster made up of 5 players to participate together within the Program.
The Team who has obtained the most Aeos points by the end of a match will be declared the winner.
○ Incapacitated Pokémon will drop Aeos energy and be unable to battle for a short duration which will increase with level.
○ To score points, once Aeos energy is obtained, it must then be deposited in the opposing Team’s goal zones.
6.1 FORMAT & STRUCTURE.
The following Tournament Formats will be used throughout the Program:
Teams will be placed into brackets, where the Team will play B03 Match against each other Team.
Final group placement will be determined as follows: ○
Each Match will be a Best-of-3 game series ○
Format – Single elimination b03 matches (All matches will be played b03) The Winning team from Each Qualifier qualifies for Grand Finals.
For Grand Finals,
The winner of the 1st qualifier will get 1st seed.
The winner of the 2nd qualifier will get 2nd seed.
The winner of the 3rd qualifier will get 3rd seed.
The winner of the 4th qualifier will get 4th seed.
b.Grand Finals
The top 4 teams will battle in a Single elimination Format to determine the Champion.
Seeding Procedure for Single elimination final’s matches-
Seed 1 vs Seed 4
Seed 2 vs Seed 3 (from the qualifiers)
6.2 MATCH PROCESSES.
Matches will be played via the Pokémon UNITE Friendly Match mode.
6.3 TOURNAMENT RESTRICTIONS.
The following restrictions will apply to all qualifiers:
7.5 Observers
Observers organized by Tournament Organizers and people that are given permission by the Tournament Admin (e.g. ShoutCasters or Streamers) are permitted.
7.6 Disconnection / Technical Issues
In the event of disconnection, the following rules apply :
If the match is involuntarily interrupted (e.g.: players or servers crash, network interruption,...), the Organizer will either have the possibility (i) to start a new match with the same settings, or (iii) designate the winner of the match (and final placement).
If the match is voluntarily interrupted, the player who voluntarily disconnected will be disqualified. The Organizer can decide at its sole discretion if the match has been voluntarily or involuntarily interrupted.
7.7 Communication with third-party
Players are not allowed to communicate with any third party (including managers) during a match. This restriction also includes obtaining information related to the match in progress via external sources (e.g.: streaming channels, social networks, communication tools,...).
7.8 Record and Broadcast
Only the Organizer is authorized to record and broadcast the Tournament, worldwide, on the Internet, on television or on any other communication medium, known or unknown. Except as otherwise permitted by the Organizers, Players are not authorized to record or broadcast the matches.
7.9 Punctuality
The Match lobbies will be hosted 15 minutes before the scheduled Match time. All Players must be in their assigned online Match lobby by the Match start time. Matches will not be delayed except in exceptional circumstances.
7.10 Forfeit
In the event, If a player does not show up for their matches within 15 minutes after the match start time or is unable to participate in a match, for any reason whatsoever, these players will be considered forfeit for that match. A player considered forfeit for a match loses the match.
7.11 Rule Changes
The League Administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice.
The League Administration also reserves the right to make a judgment on cases that are not explicitly supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.
7.12 Reschedules
Rescheduling of any match is not allowed in this tournament. It depends on the sole discretion of the Tournament Organizers.
7.13 Pre-Match Obligations
Players will be informed of any Pre-Match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters.
GENERAL RULES
Game Specific Rules
Players are required to read the tournament rules and regulations. Participation in the tournament signifies that the player agrees to abide by all the rules and regulations. Any player that violates the rules will be disqualified from the tournament.
Punctuality
All Players must be in the lobby of the custom room and be ready to play no later than 5 minutes before the match starts. If a player is not ready then he/she will be penalised.
Match Postponement or Cancellation
Matches will begin as scheduled and briefed unless prior notice is given byTournament Officials regarding postponement or cancellation.
Penalty/Disqualification/Walkover
Players that are late/not present at the designated time of the match, are considered to be Walkover. Players that infringe on the rules will be punished and penalized.
Streaming Rights
All the streaming rights for the tournament belong to Organizers only, No player is allowed to stream the match from their side.
Rescheduling
No Rescheduling of matches is allowed in any case.
Game Rules
Match Version
High Standards for Professionals
All Teams and Team Members must always observe the highest standards of personal integrity and good sportsmanship. Team Members are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament Organizer, the media, sponsors, and fans.
Competitive Integrity
All Teams and Team Members are expected to always compete to the best of their skill and ability in any Tournament Game. Tournament organizers hold the right to penalize a Team or Player if found guilty in any case at their discretion.
Sanctions
A violation of these Tournament Rules will result in sanctions at the discretion of the Tournament Organizer, as discussed in greater detail below. All decisions made by the Tournament Organizer regarding violations of these Tournament Rules are final and binding.
Set forth below is a non-exclusive list of examples of prohibited conduct.
Collusion/Match Fixing
A player may not collude. Collusion is defined as any agreement among two (2) or more players, and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
iii) Pre-arranging to split the prize money and/or any other form of compensation
Cheating
Cheating is prohibited. Any modification of the game client by any player, Team, or other Team Member is prohibited.
Hacking
A player may not hack during tournament games. Hacking is defined as any modification of the game client by any player, or person acting on behalf of a player.
Exploiting
A player may not utilize any exploits during tournament games. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as glitches in buying items, glitches in Agent ability performance, or any other game function that, in the sole determination of officials, is not functioning as intended.
Ringer
A player may not act as a ringer during a tournament game. Ringer is defined as playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.
Vulgar or Hateful Speech
A Team Member may not, in any communication relating to the tournament, use any language that is offensive, insulting, libellous, slanderous, defamatory, obscene, discriminatory, threatening, foul or vulgar.
A Team Member may not post, transmit, disseminate any such prohibited communications. A Team Member may not use this type of language on social media or during any public-facing events or in any streaming. This rule applies to speech in English and all other languages. Also, Team Members may not encourage members of the public to engage in any activities that are prohibited by this rule.
**Admins Reserves the right to change/modify the rules in between the tournament.
The decision of the tournament organizer will be final in all circumstances.
7.2 Game Version
All players must install the newest version of the game in order to participate in the Taiwan Excellence Gaming Cup. Updates must be installed before the tournament commences.
7.3 Match Results
Each player should be responsible for taking screenshots of each and every result of their match and in the event if any technical issues arise. If you have any conflict with the match result, please contact any Tournament Admins immediately.
7.4 Exploitation of Bugs & Glitches
Players shall not use any bugs or glitches known by the esports community, whether or not specifically mentioned in the Official Ruleset. In the event, The Tournament Organizer determines that a participant voluntarily used a bug and/or a glitch that gave an unfair advantage, the Tournament Organizer may decide to either return to the state of the game before the bug or glitch occurred (if possible) or inflict a penalty.
The Tournament Organizer determines at its sole discretion if the bug or glitch has been voluntarily or involuntarily used.
7.5 Observers
Observers organized by Tournament Organizers and people that are given permission by the Tournament Admin (e.g. ShoutCasters or Streamers) are permitted.
7.6 Disconnection / Technical Issues
In the event of disconnection, the following rules apply :
If the match is involuntarily interrupted (e.g.: players or servers crash, network interruption,...), the Organizer will either have the possibility (i) to start a new match with the same settings, or (iii) designate the winner of the match (and final placement).
If the match is voluntarily interrupted, the player who voluntarily disconnected will be disqualified. The Organizer can decide at its sole discretion if the match has been voluntarily or involuntarily interrupted.
7.7 Communication with third-party
Players are not allowed to communicate with any third party (including managers) during a match. This restriction also includes obtaining information related to the match in progress via external sources (e.g.: streaming channels, social networks, communication tools,...).
7.8 Record and Broadcast
Only the Organizer is authorized to record and broadcast the Tournament, worldwide, on the Internet, on television or on any other communication medium, known or unknown. Except as otherwise permitted by the Organizers, Players are not authorized to record or broadcast the matches.
7.9 Punctuality
The Match lobbies will be hosted 15 minutes before the scheduled Match time. All Players must be in their assigned online Match lobby by the Match start time. Matches will not be delayed except in exceptional circumstances.
7.10 Forfeit
In the event, If a player does not show up for their matches within 15 minutes after the match start time or is unable to participate in a match, for any reason whatsoever, these players will be considered forfeit for that match. A player considered forfeit for a match loses the match.
7.11 Rule Changes
The League Administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice.
The League Administration also reserves the right to make a judgment on cases that are not explicitly supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.
7.12 Reschedules
Rescheduling of any match is not allowed in this tournament. It depends on the sole discretion of the Tournament Organizers.
7.13 Pre-Match Obligations
Players will be informed of any Pre-Match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters.
8.1 Server Crash
In the event of a full server crash, Tournament Organizers may issue a replay of that particular Game, at their sole discretion.
8.2 Stoppage of Play Tournament
Tournament Organizers may halt a Game or Match at any time and for any reason.
In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.
8.3 Rehost / Restarts
The Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or the match is disrupted by a Force Majeure or some other events.
8.4 Penalties
Players who break the Game Rules are subject to the penalties including (but not limited to) the following :
9.1 Competitive Integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgment for violations of any of these rules.
9.2 Compliance
Players must follow the instructions of the tournament administration at all times.
9.3 Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.
9.4 Betting
Betting during any event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the tournament and will receive a ban depending on the severity of the case.
9.5 Account Sharing
Account sharing is strictly against the rules and will lead to an account ban in all stages of the tournament along with the disqualification of the team.
9.6 Player and Team names
Tournament Organizers reserve the right to edit Nicknames and /or URL aliases. Player names that are too similar to that of another player are subject to be changed by Tournament Organizers . If a player name has been wrongly seized, please contact the Tournament Organizer / Admins with the proof of ownership of the name.
9.7 Devices
All players must play on a mobile device. Emulators / Tablets / IPADs or any software that modifies the game to be played via PC or other unauthorized devices are banned. Players caught using such software will face a penalty i.e, disqualification from the tournament on an immediate effect.
9.8 ESIC Compliance
In the situation that any team or any player is found to be using unethical means to gain an unfair advantage during the matches or is found to be a cheater at any time in the past in the relevant game, the organizers reserve the right to suspend the gamer for a period of up to 2 years from the tournament, as per an ESIC Ruling (which will be taken as per their integrity programme, details:https://esic.gg/codes/)
The Tournament Organizers reserve the right to immediately withdraw any travel or stay support extended to the said team on an immediate basis.
9.9 Owning more than One Team
Each Player confirms that his organization does not own either directly or indirectly more than 1 team at any stage of this tournament. In the situation where an organization owns 2 or more than 2 teams which may face each other in any match of this tournament, then it will be the sole responsibility of the Player to inform the organizer. No two teams being owned by the same team owner / organization will be allowed to face each other in the tournament.
10.1 Platform
The main mode of communication for the tournament will be via the official Email and Discord Server.
10.2 Support
Please feel free to contact any Tournament Admins if there are any concerns, issues, queries or doubts that need to be addressed.
10.3 Tournament Admins / Referees
All participants must adhere to the decisions and rules of the Tournament Organizers, Admins, and Referees. All decisions are final, except in cases where the option to appeal is clearly stated.
10.4 Cheating
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anti-cheat software on their devices for the duration of the tournament.
Examples of cheating include, but are not limited to :
10.4.1 DDoSing
Limiting, or attempting to limit another participant’s connection to the game through a Distributed Denial of Service attack or any other means.
10.4.2 Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.
10.4.3 Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to : any 3rd party software (unapproved apps that manipulate gameplay), playing on private servers, scripted attacks.
10.5 Prize Money
After the competition ends, team captains will be reached out to by emails, and they will need to provide their bank data to the Tournament Organizers. All prize money will be paid out by Taiwan Excellence Gaming Cup Officials, at least 60 days after the tournament final has been completed and subject to proper submission of the documents. The prize money is as stated, there are no alternative prizes ; it is non-transferable, non-negotiable, and the winners are responsible for all applicable taxes and expenses. If a Player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified.
1.1 League Officials
The League officials can be contacted via email in -1.2 Grant of Rights
The Tournament Organizer or third parties as it may authorize from time to time will be entitled to capture and use audio recordings, video recordings, and photographs, from the Tournament (“Material”) and to use the participants name, image, voice, appearance, performance and biographical Material for any purpose (be it commercial, promotional or otherwise) in all media, forever.1.3 Fair Play
The participants shall hereby confirm that the Personal Data they have entered in connection with the Tournament is accurate and up to date. When they enter the Personal Data of their team members, they thereby confirm that they have previously obtained their consent and that this consent has not been withdrawn. They hereby should warrant and represent that they are personally performed and otherwise participated in the Tournament to meet the eligibility criteria set in these Terms associated with their entry or by their own creation of other materials such as user-generated content as specified in these Terms and that they have not used any prohibited aids, such as automatic robots, scripts, services or other forms of manipulation.1.4 Tournament Organizers’ Rights
To the extent permitted by law, and without affecting the statutory rights, if in the Tournament Organizers’ opinion the Tournament is compromised by any event beyond the Organizer's control (i.e. force majeure), the Tournament Organizer reserves all the right to modify, terminate, amend or extend the Tournament without responsibility and liability for any amount or kind of loss or damage that may result to the participants or any third party (whether direct or indirect).1.5 Alcohol or other Psychoactive Drugs
To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment.2.1 Residency / Nationality
A Player’s home country is the country where his main place of residence is. The tournament is open to all players / teams residing in India only.2.2 Use of registered In-Game Accounts
After the registration, players are not allowed to change their In-Game Accounts. Any mismatches between the registered and in-game data have to be cleared out with the tournament Admin team before the start of the tournament. Failure to follow this rule may result in a disqualification. All the teams need individual players with their individual In-Game Accounts.2.3 Names, Symbols and Sponsors
Tournament Organizers reserve the right to forbid the use of unwanted names and / or symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission. No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult /mature themes and products is allowed in connection to the Taiwan Excellence Gaming Cup.2.4 Change of accounts
Players cannot change accounts / account names once they’ve started their participation in the tournament. Tournament Admins may in special cases decide to allow account / name changes. Tournament Organizers reserve all the rights to approve / reject these kinds of requests.2.5 Deny of Participation
Tournament Organizers reserve the rights to deny the participation of any player for any reason and precaution.4.1 Format
There are 3 stages in this tournament :COPYRIGHT © 2022 ALL RIGHTS RESERVED.