Have a query about the Taiwan Excellence Gaming Cup 2020? Don't worry!
We have it all sorted for you. What do you want to know?

1 General Rules
1.1 Rule Changes
The Tournament administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The Tournament administration also reserves the right to make a judgment on cases that are not specifically supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.
1.2 Validity of the Rules
If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision, an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.
1.3 Confidentiality
The content of protests, support tickets, discussions or any other correspondence with Tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a prior written consent from the tournament administration.
1.4.1 Code of Conduct
All Teams and Players agree to behave in an appropriate and respectful manner towards other Teams and Players, spectators, the press, the broadcast team, tournament officials, and Tournament administration. Being role models is the occupational hazard of being a Player or organizer and we should behave accordingly. Any sort of harassment should be reported to the official Tournament administrators immediately. Harassment includes but is not limited to
● offensive statements or actions related to gender, gender identity and expression, age, sexual orientation, disability,
● physical appearance, body size, race, religion.
● also considered harassment are things like sexual images in public spaces, deliberate intimidation, stalking, following,
● harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact and
● unwelcome sexual attention. Similar restrictions apply not only to the Teams and Players, but every single person involved with or present at a stage of the Tournament. Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.
1.4.2 Prohibited Substances and Methods
1.4.2.1 Doping
1.4.2.1.1 Refusing to be tested
Refusing to be tested in case testing needs to be carried out is considered doping. Punishments will be the same as for severe cases of substance abuse.
1.4.2.1.2 List of Prohibited Substances and Methods The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) is valid for the Tournament. The list can be found here: http://esl.pm/prohibitedlist
1.4.2.1.3 Prescribed medication If Players have an active prescription for a substance on the WADA list, they must send proof to the Tournament administration before the first day of the Tournament. They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.
1.4.2.1.4 Categories of Doping Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance- enhancing substances, like Adderall) will be punished with higher penalties such as a ban for the Player and (a) default loss(es), as well as possibly disqualification of the Team.
Repeated cases of doping by the same Player will be punished harder, up to a lifetime ban for the Player.
Repeated cases of doping on the same Team (but by a different Player) will also be punished harder for the Team.
Repeated cases of doping by the same Player on the same Team will be punished harder for both the Team and the Player.
If a player is found guilty of a severe case of doping only after the last match of the tournament has already been over for at least 24 hours, the player will still get a ban, but the tournament result will remain in place and there are no consequences for the team. Mild cases will not be punished at all, after that time.
1.4.2.2 Alcohol or other psychoactive drugs To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment. Moderate consumption of alcohol outside the active tournament hours for a participant is permitted if not in conflict with local/national law.
1.5 Additional Agreements The Tournament administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual Players or Teams. The Tournament administration highly discourages such agreements taking place, and such agreements that are contradicting the Tournament Rulebook are under no circumstances allowed.
1.6 Match Broadcasting
1.6.1 Rights
All broadcasting rights of the Tournament are owned by the tournament organizers. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots.
1.6.1.1 Waving these rights
Waving these rights is not possible. No one except the tournament organizer owns all broadcasting rights to the tournament.
1.6.2 Teams Responsibility
Teams cannot refuse to have their matches broadcast by TE Cup-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by the Tournament administration. The Teams agree to make sufficient accommodation so that broadcasting of matches can take place.
1.7 Communication
1.7.1 E-Mail
The main official communication method of the Tournament is email, the Tournament will use the email that has been provided by the user/team at the time of registration of the team, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed.
1.8 Conditions of Participation in the Tournament:
The following conditions must be met in order to participate in the Tournament.
1.8.1 Age Restriction
All Players participating in the Tournament have to be over 14 years of age. If the player is less than 14 years of age, then a parental written approval letter is to be submitted to the tournament organizer before participating in the Grand Finale.
1.8.2 Home Country/Region
A player's home country is the country where his main place of residence is. The tournament is open for minimum 3 players resident and residing in India.
1.8.3 Residence/Nationality and Number of Players in a Team
The Team roster can hold a maximum of five Players. Minimum three team members need to be residents of India and be residing in India at the time of participating in the tournament.
Each qualified team for Online Finale has the option to replace one player from their registered team by informing the tournament organizer in advance.
1.8.4 Game Accounts
Every Player must have their own SteamID with Counter-Strike: Global Offensive in order to play in the tournament and must submit it during registration. The same cannot be changed once a tournament has begun. 1.8.5 Team Names
The participating team’s name may not have any extensions such as “CS team”.
1.8.6 Changes on the Team Accounts
Any changes in the Team account should be approved by the Tournament administration before the changes are allowed to take place.
• Adding or removing Players
• Changing the Team name
• Changing the Team logo
If a Team is for any reason unable to compete any more in the Tournament and is removed before the replacement deadline, the next best possible replacement team will be given the available slot by the tournament organizer.
1.9 Replacement Deadline
Replacements will only be entered into the Tournament stages until a reasonable time before the beginning of that stage. If by then no replacement could be found, the stage may start with one less participant instead.
1.10 Prize Distribution Ceremony Attendance
Each team has to ensure that the entire team of 5 players are present for the prize distribution. In case a team fails to attend the prize distribution as a whole, their tournament prizes may be forfeited by the tournament organizer.
1.11 Match Start
1.11.1 Punctuality
All matches in the Tournament should start as stated on the website, no changes to the time can be requested. All Teams and Players in a match should be on the server or in the game lobby and ready to go at the latest 15 minutes before the match is to start.
1.11.1.1 Request a new game server or lobby
Teams must report game/server issues no later than five (5) minutes before the scheduled start time of the match. Failure to do so will forfeit a Team’s right to request a game server change at the Tournament administration’s discretion.
1.11.2 Delaying the Match
Match starts are absolute unless changes have been confirmed by the Tournament administration. Not starting a match as scheduled will result in penalties. After 10 minutes of now show or unable to start the match, the team in question is considered as no show.
1.11.3 No show
If a Team is not ready to play 10 minutes after the official match starting time, the Team will be considered as no show and will receive a default loss and will be disqualified from the Tournament.
1.12 Match Protests
1.12.1 Definition
A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the Teams and the Tournament administration and can be filed to the tournament organizer over email.
1.12.2 Match Protest Rules
1.12.2.1 Deadline for Match Protests
The latest time that Teams are allowed to issue a match protest is the earliest of the three following:
• 6 hours after the scheduled starting time of the match and before 24 hours.
• The beginning of the next match for either of the two Teams (a minimum of 10 minutes has to be kept between two matches by all Teams)
1.12.2.2 Contents of a Match Protest
The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters” will not do.
1.12.2.3 Behaviour in Match Protests like Insults and flaming are strictly prohibited and may result in penalties or the protest being ruled against the insulting party.
1.13.1 .stop Function
If a Player has a problem that prevents him from playing on, he is allowed to use the pause function, by issuing a .stop, which the other team must agree to. The round will be reset to the beginning of the round. The .stop function must be used only if no kills have taken place in the said round. If no reason is given, the opponent may choose not to stop the game and continue playing.
Calling a .stop without sufficient reason may lead to consequences for the team.
1.13.2 .pause Function
Every team can take up to 4 pauses of 30 seconds each as tac. timeout.
1.14 Interviews
For every game that is broadcasted, one Player from each Team (preferably the captain) must be available for an over-the-phone or Skype interview in case required by the tournament organizers. The Team must provide contact information via the team sheet for an interview in that case. In addition to this, players may also be required for interviews with members of Press and/or of tournament organizers throughout the tournament. On Main Event, organisers are allowed to take interview with any member of the team.
1.15 Entry Restrictions
Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in the tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If teams or players have an agreement or business arrangement that may be of concern, then please reach out to the tournament officials for further discussion.
It means, that an organization can only have 1 team participating in the tournament for the game.
2.1 Qualifier Phase
2.1.1 Online
• Number of Qualifiers: 4
• Format: Single Elimination
• Number of Slots: 256
• Winner of each qualifier will qualify for playoffs
2.1.2 Playoffs
• Format: Double Elimination
• Number of Teams: 4
2.1 Breach of Etiquette
For an orderly and pleasant game, it is essential that all Players have a sporting and fair attitude. The most important and most common offences are listed below. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
2.1.1 Insults
All insults occurring in connection with the Tournament will be punished. This primarily applies to insults during a match but also on the tournament website or facbeook page. Insults on IRC, IM programs, E-mail or other means of communication will be punished if the evidence is clear.
Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or the ban of the Player from the Tournament.
Depending on the nature and severity of the insult the penalty will be assigned to the Team.
2.1.2 Spamming
The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the Tournament. Spamming on the tournament website and Facebook page will be punished depending on the nature and severity.
2.1.3 Spamming In-game
Penalties will be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. The all chat functions are there to communicate efficiently with the opponent and the match admins.
2.2 Unsportsmanlike Behaviour
For an orderly and pleasant game, it is essential that all Players have a sportive and fair attitude. Breaches of this rule will be punished. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
2.2.1 Misconduct
The attempt to mislead admins or other Players, using false information, or in any other way deceive other Players or Teams will be punished. Common offenses are mentioned below.
• Faking Match media
• When cheating is suspected, and the match media in question has been faked, then six (6) minor penalty points will be awarded.
• Ringer/Faker
• Playing with Disallowed Player
• Misleading admins or players
2.2.2 Cheating
When cheating is uncovered, The Team will be disqualified from the current Tournament. The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Coloured Models, NoRecoil, No-Flash and Sound changes. These are only examples, other programs or methods may be considered cheats as well.
2.2.3 Betting or gambling
No Players, Team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the Tournament matches or the Tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the organization for all persons involved. Any other violation will be penalized at the sole discretion of the Tournament administration.
3.1 Participants must bring their own equipment: Keyboard, mouse, headset and mouse pads will be provided by the tournament organizers but they might not be up to the mark.
4.1 Use of any storage devices like pen drive/HDD or any other external device at offline events is not allowed. In case you need to update your cfg or require any drivers for your equipment, please let the tournament organizers know well in advance.
5.1 These rules are subject to modification in the following aspects:
• Use of most recent patch/version release of each official game within tournament committee’s own discretion.
• In-game settings and required factors necessitated by use of most recent patch version/release.
• Cheat Protection Program release and/or cheat protection functions.

5.1 Match Procedure
5.1.1 CS:GO Map pool
The map pool includes the following maps:
• Train
• Inferno
• Nuke
• Mirage
• Vertigo
• Overpass
• Dust 2
5.1.2 Best-of-One Matches
The below VETO system will be used for selection of the map which will be played in a BO1 Game. A knife round will be played to decide starting sides.
Map selection for a BO1 match
● Team A will ban a map.
● Team B will ban a map.
● Team A will ban a map
● Team B will ban a map
● Team A will ban a map.
● Team B will ban a map.
● The remaining map will be used as the map for the game.
5.1.3 Best-of-three Matches
The below VETO system will be used for selection of the map which will be played in a BO1 Game. A knife round will be played to decide starting sides.
● Team A will ban a map.
● Team B will ban a map.
● Team A will pick a map.
● Team B will pick a map.
● Team A will ban a map.
● Team B will ban a map.
● The remaining map will be used as the 3rd map if the series goes three.
5.1.4 Nickname In-game
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names which are limited to one (1) per Player.
5.1.5 In-Game item’s name tag
Players are not allowed to use nametags on in-game items which violate the Code of Conduct.
5.1.6 Game Server Location
All games will take place on a game server situated in India Only. Default server location will be Mumbai.
5.2 Number of Players
All matches must be played with complete line-ups, other constellations, substitutes or stand-ins are not allowed. If a Team fails to show up with enough players, the match can either be started with only 4 players or the match will count as a no-show and will be forfeited.
5.3 Dropping of Players
• If a Player drops before the first kill in the first round of a half, then the half will be restarted.
• If a Player drops after the first kill have been made and has not returned when the round has been decided, then the match will be paused at the start of the next round.
• If a Player drops and the opponent has been notified before any damage has occurred during that round, then the round will be restarted.
• If a Player has not returned, or cannot be replaced within 10 minutes after the pause has started, then the Team with the dropped Player may forfeit the match or continue to play the match with minimum 4 while his teammate can re-join during the match.
5.4 Change of Players
All matches must be played with complete line-up, other constellations, substitutes or stand-ins are not allowed. A team can only compose of maximum 5 players.
If a Team fails to show up with enough Players, the match will count as no-show and will be forfeited.
5.5 Leaving the Server
All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one Team has reached 16 rounds during the regular match time or won the majority of rounds during overtime on the final map.
5.6 Continuing a Disrupted Game
If a match is interrupted (e.g. server crash) then the match should be continued where it left off. All fully completed rounds before the crash count towards the final score of the match.
5.7 Overtime
In case of a draw after all 30 rounds have been played, an overtime will be played with mp_maxrounds 6 and mp_startmoney 16000. For the start of the overtime Teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.
The final score of a match with overtime is the official result for that match, however for ranking purposes only the final score of a match with overtime is considered as 16:15.
5.8 Usage of pause function
If a Player has a problem that prevents him from playing on, he is allowed to use the pause function. The pause function has to be used at the beginning of the next round (during the freeze time). The Player has to announce the reason before or immediately after he paused the match. If no reason is given, the opponent may unpause the game and continue playing. Unpausing or pausing the game without any reason will lead to consequences for the team.
5.9 Configuration / Start parameters
The following commands are forbidden:
• • mat_hdr_enabled
The following start parameters are forbidden:
• • +mat_hdr_enabled 0/1
• • +mat_hdr_leven 0/1/2
All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A Player may be penalized for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question.
Wrong settings will be penalized. If three or more Players have wrong settings the Team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three players have wrong settings.
5.10 Forbidden Scripts
In general, all scripts are illegal except for buy, toggle & demo scripts.
• Stop shoot scripts [Use or AWP scripts]
• Center view scripts
• Turn scripts [180° or similar]
• No recoil scripts
• Burst fire scripts
• Rate changers (Lag scripts)
• FPS scripts
• Anti-flash scripts or binding (snd_* bindings)
• Bunnyhop scripts
• Stop sound scripts
If Team is not sure if a script is allowed or not, then Team shall contact the Tournament administration before it plays an official match.
A Player may be penalized for forbidden scripts in any config file, regardless if it is in use, or even stored in the game folder in question.
Forbidden scripts will be penalized. If three or more Players have wrong settings the Team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three Players have forbidden scripts.
5.11 A3D
The use of A3D (2.0) or any program, driver or interface that simulates A3D (2.0) is strictly forbidden, and will be punishable under the cheating paragraph.
5.12 Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph. Furthermore, it's forbidden to use all kinds of overlays which will show the usage rate of the system in any way in game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
5.13 Colour depth
Every Player must play with the highest color setting in Counter-Strike (32 bit); if the Player is playing in windowed mode then the desktop must also be on 32bit setting.
5.14 Custom Data
Only steam skins are allowed to be changed, any other changes to sprites, skins, score boards, crosshairs are strictly disallowed, also only the official models are allowed. If a Player plays with custom files, then this will be penalized with a default loss.
5.15 Use of Bugs and Glitches
The intentional use of any bugs, glitches, or errors in the game are penalized. Furthermore, it is up to the Tournament administration's discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing Team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.
The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the Tournament administration's discretion whether or not a punishment is necessary.
Warm-up – map check
• Bugs on load have to be checked before the match starts (missing boxes, ladders and so on). Failure to do so, and to let the match start, will mean that both Teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.
During the match:
• Moving through any walls, or ceilings, are strictly forbidden, also moving through the floor, or anywhere else which were not intended to be a passage is strictly forbidden.
• “silent planting” is strictly forbidden (planting the bomb in such a way that no one can hear the beeping)
• To plant the bomb where it is impossible to reach is disallowed. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.
• Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the Player to peek over a wall, or ceiling that should not be allowed according to map design. • Using flash bugs are strictly forbidden.
• Throwing grenades under walls are forbidden, although throwing grenades and flashes over walls are allowed.
• “map swimming” or “floating” is forbidden
• “Pixel walking” is forbidden (Sitting, or standing on invisible edges on the map).
General:
Generally, the use of any bugs in the game is strictly forbidden. (For example: spawn bugs).
An exception are the following bugs which are explicitly allowed:
• Defusing the bomb through walls and items etc.
• So called “surfing” on tubes
The Tournament administration reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
5.16 New Positions
If any Player or Team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact the Tournament administration to check if that position is allowed before using it in any official match. Players and Teams have to consider that it takes time to check new positions and therefore they have to contact the Tournament administration in a reasonable timeframe before an official match.
5.17 In-Game Coach
Coaches are allowed in between the matches. But the coach is not allowed to talk in between the rounds. He/she can only talk to the players when there is a tactical pause. If we find any coach talking to the team players then that ongoing match will be given as a loss to the team. Also, please make sure that coach is in your sostronk team and given a role as “coach”. Then only he/ she can join the server.
61. Required Town Hall Level
All players should have a Town Hall level 13. Players from any team with TH level lower than 13 will not be allowed to participate.
6.1 Use of correct Player IDs
All players must sign up and enter the real Player ID as a game account upon registration. After signing up for an Online pre-qualifier, players are not allowed to change their Player ID.
Any mismatches between the registered and in-game data have to be cleared out with the admin team in a support ticket before the start of the tournament. Failure to follow this rule may result in a disqualification. All qualifying teams need 5 individual players with 5 individual accounts.
6.2 Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by the referee. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.
6.2.1 War Invitations
The team on the left side of the match page has the right to host the game and send an invitation to a 5v5 Friendly War to the opposing team. In case a team on the right side does not receive an invitation, they must initiate the invitation. Not receiving an invite from the team on the left side, can’t be abused to proceed further with a default win!
In case the invitation is not being accepted, the team on the right side is obliged to fill a protest ticket and inform the administration team about the case.
6.2.1.1 Preparation and War Time
Teams have 15 minutes for preparation and 45 minutes to play the war. If a team is not present and ready to start playing 15 minutes after the scheduled time, that team will be disqualified. ATTENTION! Each team is responsible for NOT being in any other War, while trying to initiate a Friendly War. Failing to be challenged due to being active in a different war will result in a default loss. Please note that war restriction is applied to players individually. Make sure all of your players are available, else you won't be available for friendly war challenges.
6.2.1.2 Number of attacks
Each player may only use 1 of their 2 attacks. If a player from any team starts a second attack, that team will be disqualified.
Each base can be attacked only once, if the same base is attacked by 2 members then they will be disqualified.
6.2.1.3 Clan Castle
All teams should make a level 1 clan castle to play this tournament. Any teams found using higher level clan will be disqualified for the tournament.
6.2.2 Failure to appear / No Show
Each team has 5 minutes to show up to an online match (match start date +15 minutes). Showing up after 5 minutes will result in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after the match date + 5 minutes. Abuse of this exception will lead to a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.
6.2.3 Results
Both teams are responsible to enter the correct results on the Discord server. Therefore, both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the discord server. If you have a conflict with the match result, please open a protest ticket. Both teams can be disqualified if there is not enough proof to declare a winner.
6.2.3.1 Draws in case of TGEC qualifiers
Winning condition for the match is the team which scores the highest number of stars. If both the teams have the same number of stars then Destruction % will be counted and the team with highest % will be declared as the winner.
Although very unlikely, a draw is possible. A draw would be: same number of STARS and same DESTRUCTION percentage. In case of a draw with the mentioned conditions above, the average attack duration will determine the winning team.
6.2.3.2 War History
Each team is responsible for setting the War history to the public.
6.2.4 Abandoning / Forfeit
In the event a team is online, has played at least 1 battle but is not responding within 10 minutes to any of the contact ways that we have on TGEC (Chat, Protest ticket or Personal Message), they will be granted a default loss, resulting in a tournament disqualification.
6.2.5 Screenshots
A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser. 6.2.6 Match Media
All match media must be uploaded and kept for at least 30 days on. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.
6.2.7 Definition of Match Media
Match media are all uploads, including but not limited to: screenshots 6.2.8. Observers
Observers organized by admins and people that are given permission by an admin (e.g. shout casters or streams) are permitted in the clan.
6.3 Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
7.1 Anti-Cheat
7.1.1 MOSS Anti-Cheat
• The usage of MOSS is mandatory for all matches being played online. Not applying to this rule will be penalized with disqualification. Blank/black screenshots in a MOSS report are considered as missing match media. It is the players responsibility to make sure that MOSS takes correct screenshots. If any problems with setting up MOSS occur please contact an administrator.
• All the players must upload the MOSS files and the finals screenshot of the scoreboard on the appropriate discord sub channel.
7.2 Match Procedure
• Time of the Day: Day
• HUD Settings:
7.2.1 Best-of-one Matches
• Number of Bans: 4
• Ban Timer: 20
• Number of Rounds: 12
• Attacker/Defender Role swap: 6
• Overtime Rounds: 3
• Overtime Score Difference: 2
• Overtime Role Change: 1
• Objective Rotation Parameter: 2
• Objective Type Rotation: Rounds Played
• Attacker Unique Spawn: On
• Pick Phase Timer: 15
• 6TH Pick Phase: On
• 6TH Pick Phase Timer: 15
• Reveal Phase Timer: 5
• Damage Handicap: 100
• Friendly Fire Damage: 100
• Reverse Friendly Fire: Off
• Injured: 20
• Sprint: On
• Lean: On
• Death Replay: Off
Map veto and ban sequence.
• Best of 1 -A Ban – B Ban – A Ban – B Ban – A Ban – B Ban – Map played
• Best of 3 -A Ban- B Ban – A Map Pick – B Map Pick – A Ban – B Ban – Decider Map
• The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server
Best-of-One Matches
• Map selection for a BO1 match:
• The team with higher seed bans a map from the map pool.
• The team with lower seed bans a map from the map pool.
• The team with higher seed bans a map from the map pool.
• The team with lower seed bans a map from the map pool.
• The team with higher seed bans a map from the map pool.
• The team with lower seed bans a map from the map pool.
• The team which picked the last map (banned the final map "lower seed") in a Best of One cannot choose the starting side; the team can only pick the starting side in overtime which must be set up correctly before the start of the match.
7.2.2 Best-of-Three Matches
Match Settings:
• Number of Bans: 4
• Ban Timer: 20
• Number of Rounds: 12
• Attacker/Defender Role swap: 6
• Overtime Rounds: 3
• Overtime Score Difference: 2
• Overtime Role Change: 1
• Objective Rotation Parameter: 2
• Objective Type Rotation: Rounds Played
• Attacker Unique Spawn: On
• Pick Phase Timer: 15
• 6TH Pick Phase: On
• 6TH Pick Phase Timer: 15
• Reveal Phase Timer: 5
• Damage Handicap: 100
• Friendly Fire Damage: 100
• Reverse Friendly Fire: Off
• Injured: 20
• Sprint: On
• Lean: On
• Death Replay: Off
Best-of-three Matches
• The team with higher seed bans a map from the map pool.
• The team with lower seed bans a map from the map pool.
• The team with higher seed picks a map from the map pool.
• The team with lower seed picks a map from the map pool.
• The team with higher seed bans a map from the map pool.
• The team with lower seed bans a map from the map pool.
• Decider map
• The team which picked the last map (banned the final map "lower seed") in a Best of 3 cannot choose the starting side, the team can only pick the starting side in overtime on the first map. Side selection goes to the other team on the second map. If the game
goes to 3 maps a new coin toss determines who gets “side selection” for the decider map.
7.2.3 Game hosting
Administrator / Observer / Commentator is allowed to create a server. The game must be hosted on a dedicated server. The dedicated server location must be set to SEAS (based on ping).
7.2.4 Team connection losses
If a team disconnects from a game three times on one map, each next disconnection will be penalized in a was specified by the administrator.
This rule does not apply in the case of a DDOS attack suspicion (this will be decided by the administrator).
7.2.5 Game mode: TDM BOMB
• Plant duration: 7
• Defuse duration: 7
• Fuse time: 45
• Preparation: 45
• Action: 180
7.2.6 Operators
All Operator and Maps are allowed, unless tournament administration explicitly forbids an operator for a play day. Information about changes will be send to players at least 2 hours before the match. 7.2.7 Scoring
7.2.7.1 Possible results of the match:
• 2:1

• 1:2
7.2.8 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names.
7.2.9 In-Game item’s name tag
Players are not allowed to use nametags on in-game items which violate the Code of Conduct. If a Player uses such a nametag during an official match the Team will receive three (3) minor penalties for each match.
7.2.10 Number of Players
All matches have to be played with five Players per team (5vs5), other constellations are not allowed. If a Team fails to show up with enough Players, the match will count as no-show and will be forfeited. 7.2.11 Dropping of Players
• Rehosts are possible up to 30 seconds in the action phase if no player was killed.
• All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent. If the game will be re-hosted the match starts with the score from before the disconnect.
• If a player disconnects after the first thirty (30) seconds of a round, the round will be played till the end. After that the match will be paused. In general, a game is always re-hosted unless the remaining side had a significant advantage (very likely victory).
• After disconnecting a team cannot choose a starting site, that has been already locked by settings (Objective Rotation Parameter: 1). If they do so, they by default lose a round.
• If a Player has not returned, within ten (10) minutes after the pause has started, then the Team with the dropped Player may forfeit the match at admins discretion.
• The match is considered 'live' when the operator ban starts. At least half of the players need to remain (3 players in a 5v5 match and 2 players in a 3v3 match) and the match needs to be played until the match end and a winner is decided.
• Bo1: max. 2 re-hosts (1 per team)
• Bo3: max. 6 re-hosts (1 per team on each map)
7.2.12 Leaving the Server
All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one Team has reached five (5) of eight (8) rounds during the regular match time or won two (2) of three (3) rounds during overtime on the final map.
7.2.13 Continuing a Disrupted Game
If a match is interrupted (e.g. server crash) then the match should be continued where it left off, by re-host. All fully completed rounds before the crash count towards the final score of the match. The Players can choose different loadouts and operators, but have to select the same bomb site and starting site as before. In the following rounds the bomb sites that have been already used before the restart cannot be used again.
7.2.14 Overtime
In case of a draw after all twelve (12) rounds have been played, an overtime will be played with a best-of-three (bo3) system. The final score of a match with overtime is the official result for that match. Possible Overtime Score to win a map:
• 2:0
• 2:1
• 1:2
• 0:2
7.2.15 Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If problems arise, please open a match protest. More information about protecting yourself can be found in the DDoS Prevention guide.
7.3 Player Settings
7.3.1 Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3​rd party programs are strictly prohibited and may be punished under the cheating paragraph.
Furthermore, it's forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
7.3.2 Custom Data
Any changes to sprites, skins, scoreboards, crosshairs are strictly disallowed, also only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized with two (2) minor penalties per player. If a player plays with custom models, then this will be penalized with five (5) minor penalties per player and the opponent of the match may request a rematch.
7.4 Use of Bugs and Glitches
The intentional use of any bugs, glitches, or errors in the game are penalized with six (6) minor penalty points per incident, up to a maximum of eighteen (18) minor penalty points per match. Furthermore, it is up to the admins discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.
The usage of bugs and glitches is strictly forbidden – a link to a list of forbidden bugs/glitches will be presented to the players. If any bug is used which is not listed here it is up to the admins discretion whether or not a punishment is necessary. If players are not sure if something is a bug or a glitch, they should contact an administrator about it.
8. Tournament Format
8.1 Qualifier Phase
8.1.1 Online
• Number of Qualifiers: 4
• Format: Single Elimination
• Number of Slots: 128
• Winner of each qualifier will qualify for playoffs
8.1.2 Playoffs
• Format: Double Elimination
• Number of Teams: 4